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92
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ISCAS
2005
IEEE
138
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ISCAS 2005
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An 11M-triangles/sec 3D graphics clipping engine for triangle primitives
15 years 8 months ago
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koasas.kaist.ac.kr
—This paper describes a clipping engine, which processes the view clipping, perspective division, and view-port mapping of 3D graphics. Complexity of polygon clipping algorithm c...
Jaewan Bae, Donghyun Kim, Lee-Sup Kim
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