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ISCAS
2005
IEEE
138views Hardware» more  ISCAS 2005»
13 years 10 months ago
An 11M-triangles/sec 3D graphics clipping engine for triangle primitives
—This paper describes a clipping engine, which processes the view clipping, perspective division, and view-port mapping of 3D graphics. Complexity of polygon clipping algorithm c...
Jaewan Bae, Donghyun Kim, Lee-Sup Kim