In this paper, we present a virtual learning environment which supports the learning process of long term sick children. By focusing on 3D Virtual Environments technology chronical...
Fabian Di Fiore, Pieter Jorissen, Gert Vansichem, ...
High compression of plant geometry is an important aspect in fast realistic visualization of plants. Hierarchical structuring plant morphology is a key factor for real time plant r...
Due to the high-dimensionality of motion captured data which resulted in the complexity in motion analysis, a method of motion data processing based on manifold learning was propos...
As many 3D on-line games appear, there is an increased need for simple and efficient techniques to create many new faces. This paper presents a new algorithm to composite 3D faces ...
When designing product behavior, the designer often needs to communicate to experts in computer software and protocols. In present-day software engineering, formal specification m...
Jun Hu, Philip Ross, Loe M. G. Feijs, Yuechen Qian
In this paper, we evaluate the usability of multimodal feedback for enhancing immersion in augmented reality (AR) based product design environments, introduced in the paper [1]. We...
In spite of its growing popularity, due to a huge technical evolution in the last years and to the fact that new generations are more literate in games than in books, game-based te...
We present findings of an observational study investigating how young children interact with augmented reality story books. Children aged between 6 and 7 read and interacted with o...
Interactive storytelling in the virtual environment attracts a lot of research interests in recent years. Story plot and character are two most important elements of a story. Based...