Sciweavers

CSMR
2004
IEEE
13 years 8 months ago
Adaptation of Large-Scale Open Source Software - An Experience Report
Within a long-term distributed systems project we repeatedly stumbled across the well-known yet difficult question to either implement from scratch or comprehend and adapt existin...
Markus Pizka
DIMEA
2007
99views Multimedia» more  DIMEA 2007»
13 years 8 months ago
Player adaptive entertainment computing
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Kevin Kok Wai Wong
EWCBR
1998
Springer
13 years 8 months ago
Collecting Experience on the Systematic Development of CBR Applications Using the INRECA Methodology
This paper presents an overview of the INRECA methodology for building and maintaining CBR applications. This methodology supports the collection and reuse of experience on the sys...
Ralph Bergmann, Sean Breen, Emmanuelle Fayol, Mehm...
INCDM
2001
Springer
109views Data Mining» more  INCDM 2001»
13 years 9 months ago
Experience Management: The Fraunhofer IESE Experience Factory
: Experience Management (EM) is an area that is increasingly gaining importance. Its roots lie in Experimental Software Engineering ("Experience Factory"), in Artificial ...
Klaus-Dieter Althoff, Björn Decker, Susanne H...
INAP
2001
Springer
13 years 9 months ago
E-learning as a Vehicle for Knowledge Management
Nowadays, companies want to learn from their own experiences and to be able to enhance that experience with best principles and lessons learned from other companies. Companies emph...
Sunil Choenni, Richard Walker 0003, Robin Bakker, ...
GI
2001
Springer
13 years 9 months ago
Corporate Information Network (COIN): The Fraunhofer IESE Experience Factory
Experience-based continuous learning is essential for improving products, processes, and technologies in emerging as well as established areas of business and engineering science....
Andreas Jedlitschka, Klaus-Dieter Althoff, Bjö...
ICRA
2003
IEEE
96views Robotics» more  ICRA 2003»
13 years 9 months ago
DLR hand II: experiments and experiences with an anthropomorphic hand
Abstract— At our institute, two generations of antropomorphic hands have been designed. In quite a few experiments and demonstrations we could show the abilities of our hands and...
Christoph Borst, Max Fischer, Steffen Haidacher, H...
EDOC
2003
IEEE
13 years 9 months ago
How MDA Can Help Designing Component- and Aspect-based Applications
Distributed systems are inherently complex, and therefore difficult to design and develop. Experience shows that new technologies—such as components, aspects, and application f...
Lidia Fuentes, Mónica Pinto, Antonio Vallec...
LSO
2004
Springer
13 years 10 months ago
Embedding Experiences in Micro-didactical Arrangements
Experience-based Information Systems (EbIS) enable organizations to capture, store and reuse knowledge and experiences for continuous competence development. However, there are sev...
Eric Ras, Stephan Weibelzahl
EWCBR
2004
Springer
13 years 10 months ago
Fault Diagnosis of Industrial Robots Using Acoustic Signals and Case-Based Reasoning
In industrial manufacturing rigorous testing is used to ensure that the delivered products meet their specifications. Mechanical maladjustment or faults often show their presence t...
Erik Olsson, Peter J. Funk, Marcus Bengtsson