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GRAPHITE
2005
ACM
13 years 10 months ago
A neural network scheme for transparent surface modelling
Mohamad Ivan Fanany, Itsuo Kumazawa, Kiichi Kobaya...
GRAPHITE
2005
ACM
13 years 10 months ago
Adaptive streaming and rendering of large terrains using strip masks
Terrain rendering is an important factor in the rendering of virtual scenes. If they are large and detailed, digital terrains can represent a huge amount of data and therefore of ...
Joachim Pouderoux, Jean-Eudes Marvie
GRAPHITE
2005
ACM
13 years 10 months ago
Selective component-based rendering
The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonab...
Kurt Debattista, Veronica Sundstedt, Luís P...
GRAPHITE
2005
ACM
13 years 10 months ago
3D screen-space widgets for non-linear projection
Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create ...
Patrick Coleman, Karan Singh, Leon Barrett, Nisha ...
GRAPHITE
2005
ACM
13 years 10 months ago
Sketching with a low-latency electronic ink drawing tablet
Drawing on paper is an experience which is still unmatched by any input device for drawing into a computer in terms of accuracy, dexterity and general pleasantness of use. This pa...
Alex Henzen, Neculai Ailenei, Fabian Di Fiore, Fra...
GRAPHITE
2005
ACM
13 years 10 months ago
A VR platform for field-scale phenomena: an application to fire spread experiments
Digital computers are powerful tools for studying natural phenomena at large-scales. Nevertheless, custom-made methods have to be developed to digitalize, simulate and finally vis...
Alexandre Muzy, Nicolas Fauvet, Patrick Bourdot, F...
GRAPHITE
2005
ACM
13 years 10 months ago
Auditory bias of visual attention for perceptually-guided selective rendering of animations
The developers and users of real-time graphics, such as games and virtual reality, are demanding ever more realistic computer generated images. Despite the availability of modern ...
Georgia Mastoropoulou, Kurt Debattista, Alan Chalm...
GRAPHITE
2005
ACM
13 years 10 months ago
Drawing the real
In this paper we present an algorithm to automatically produce artistic drawings from stereo image pairs. The input to the algorithm is a natural scene, along with a user-defined...
Danijela Markovic, Margrit Gelautz