Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering sol...
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
The image compositing stages in cluster-parallel rendering for gathering and combining partial rendering results into a final display frame are fundamentally limited by node-to-nod...
In contrast to sort-first, sort-last parallel rendering has the distinct advantage that the task division for parallel geometry processing and rasterization is simple, and can eas...
Senior software engineer and architect, with a specialization in high performance 3D graphics, C++, parallel programming and distributed systems. Consultant and contractor deliveri...
This paper describes a parallel rendering method based on the adaptive supersampling technique to produce anti-aliased images with minimal memory consumption. Unlike traditional s...
Sam Lin, Rynson W. H. Lau, Xiaola Lin, Paul Y. S. ...
Three dimensional triangle mesh is the dominant representation used in parallel rendering of 3D geometric models. However, explosive growth in the complexity of the mesh-based 3D ...
This paper describes a new set of parallel rendering components for VTK, the Visualization Toolkit. The parallel rendering units allow for the rendering of vast quantities of geom...