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ROBIO
2006
IEEE
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13 years 10 months ago
Evolutionary Robotics, Anticipation and the Reality Gap
— Evolutionary Robotics provide efficient tools and approach to address automatic design of controllers for automous mobile robots. However, the computational cost of the optimi...
Cédric Hartland, Nicolas Bredeche
IJCNN
2006
IEEE
13 years 10 months ago
Classifying Single-Trial ERPs from Visual and Frontal Cortex during Free Viewing
—Event-related potentials (ERPs) recorded at the scalp are indicators of brain activity associated with eventrelated information processing; hence they may be suitable for the as...
Akaysha C. Tang, Matthew T. Sutherland, Christophe...
AINA
2006
IEEE
13 years 10 months ago
Communication between Outdoor Field and Immersive Virtual Environment
This paper proposes the concept of the hybrid information space that integrates the information space seamlessly between the real world and the virtual world, and the prototype sy...
Tetsuro Ogi, Tetsuro Fujise
WAPCV
2007
Springer
13 years 10 months ago
Reinforcement Learning for Decision Making in Sequential Visual Attention
The innovation of this work is the provision of a system that learns visual encodings of attention patterns and that enables sequential attention for object detection in real world...
Lucas Paletta, Gerald Fritz
LPAR
2007
Springer
13 years 10 months ago
Decidable Fragments of Many-Sorted Logic
We investigate the possibility of developing a decidable logic which allows expressing a large variety of real world specifications. The idea is to define a decidable subset of m...
Aharon Abadi, Alexander Moshe Rabinovich, Mooly Sa...
ICCSA
2007
Springer
13 years 10 months ago
3D Spatial Operations in Geo DBMS Environment for 3D GIS
Next generation of GIS software should be able to manipulate and analyse complex situations of real world phenomena. One of the desired components in such software or system is the...
Chen Tet-Khuan, Alias Abdul-Rahman, Sisi Zlatanova
EVOW
2007
Springer
13 years 10 months ago
Unsupervised Evolutionary Segmentation Algorithm Based on Texture Analysis
Abstract. This work describes an evolutionary approach to texture segmentation, a long-standing and important problem in computer vision. The difficulty of the problem can be relat...
Cynthia B. Pérez, Gustavo Olague
FUZZIEEE
2007
IEEE
13 years 11 months ago
A Genetic Algorithm Based Architecture for Evolving Type-2 Fuzzy Logic Controllers for Real World Autonomous Mobile Robots
— The type-2 Fuzzy Logic Controller (FLC) has started to emerge as a promising control mechanism for autonomous mobile robots navigating in real world environments. This is becau...
Christian Wagner, Hani Hagras
IPPS
2008
IEEE
13 years 11 months ago
A study of master-slave approaches to parallelize NSGA-II
Many of the optimization problems from the real world are multiobjective in nature, and the reference algorithm for multiobjective optimization is NSGA-II. Frequently, these probl...
Juan José Durillo, Antonio J. Nebro, Franci...
IAT
2008
IEEE
13 years 11 months ago
Levels of Modalities for BDI Logic
The use of rational agents for modelling real world problems has both been heavily investigated and become well accepted, with BDI Logic being a widely used architecture to repres...
Jeff Blee, David Billington, Guido Governatori, Ab...