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SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
8 years 10 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
8 years 10 months ago
Empirical mechanism design: methods, with application to a supply-chain scenario
Our proposed methods employ learning and search techniques to estimate outcome features of interest as a function of mechanism parameter settings. We illustrate our approach with ...
Yevgeniy Vorobeychik, Christopher Kiekintveld, Mic...
SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
8 years 10 months ago
Multi-unit auctions with unknown supply
Mohammad Mahdian, Amin Saberi
SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
8 years 10 months ago
Braess's paradox in large random graphs
Braess’s Paradox is the counterintuitive but well-known fact that removing edges from a network with “selfish routing” can decrease the latency incurred by traffic in an eq...
Gregory Valiant, Tim Roughgarden
SIGECOM
2006
ACM
385views ECommerce» more  SIGECOM 2006»
8 years 10 months ago
B2C e-commerce development in Africa: case study of Botswana
The global wave of ICT development has become a strong driving force in almost every aspect of human endeavor. Electronic commerce (e-commerce) is fast gaining a prominent place i...
Faith-Michael E. Uzoka, Geoffrey G. Seleka
SIGECOM
2006
ACM
112views ECommerce» more  SIGECOM 2006»
8 years 10 months ago
The dynamics of viral marketing
We present an analysis of a person-to-person recommendation network, consisting of 4 million people who made 16 million recommendations on half a million products. We observe the ...
Jure Leskovec, Lada A. Adamic, Bernardo A. Huberma...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
8 years 10 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
SIGECOM
2006
ACM
155views ECommerce» more  SIGECOM 2006»
8 years 10 months ago
Incentives engineering for structured P2P systems - a feasibility demonstration using economic experiments
Structured peer-to-peer systems allow to administer large volumes of data. Several peers collaborate to generate a query result. Analyses of unstructured peer-to-peer systems, nam...
Stephan Schosser, Klemens Böhm, Rainer Schmid...
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