Sciweavers

CGF
2010
168views more  CGF 2010»
13 years 4 months ago
Modeling Complex Unfoliaged Trees from a Sparse Set of Images
We present a novel image-based technique for modeling complex unfoliaged trees. Existing tree modeling tools either require capturing a large number of views for dense 3D reconstr...
Luis D. Lopez, Yuanyuan Ding, Jingyi Yu
EUROGRAPHICS
2010
Eurographics
13 years 5 months ago
Consensus Skeleton for Non-rigid Space-time Registration
We introduce the notion of consensus skeletons for non-rigid space-time registration of a deforming shape. Instead of basing the registration on point features, which are local an...
Qian Zheng, Andrei Sharf, Andrea Tagliasacchi, Bao...
CGI
2004
IEEE
13 years 8 months ago
Motion Blending for Real-Time Animation while Accounting for the Environment
Using motion capture systems to animate humanlike figures still remains difficult when the movements are complex or need to be adapted to geometric constraints. We propose a new m...
Stéphane Ménardais, Franck Multon, R...
C5
2004
IEEE
13 years 8 months ago
Skeleton - Easy Simulation System
Skeleton is a visual scripting environment as an extension of Squeak etoy [1] with Connectors [2] system to make mathematical and physical simulation for non professional computer...
Takashi Yamamiya
CVPR
2007
IEEE
13 years 8 months ago
Local Shape Registration Using Boundary-Constrained Match of Skeletons
This paper presents a new shape registration algorithm that establishes "meaningful correspondence" between objects, in that it preserves the local shape correspondence ...
Yun Zhu, Xenophon Papademetris, Albert J. Sinusas,...
CAPTECH
1998
Springer
13 years 8 months ago
Local and Global Skeleton Fitting Techniques for Optical Motion Capture
Identifying a precise anatomic skeleton is important in order to ensure high quality motion capture. In this paper we discuss two skeleton fitting techniques based on 3D optical ma...
Marius-Calin Silaghi, Ralf Plänkers, Ronan Bo...
COMPGEOM
1999
ACM
13 years 9 months ago
Crust and Anti-Crust: A One-Step Boundary and Skeleton Extraction Algorithm
We wish to extract the topology from scanned maps. In previous work [15] this was done by extracting a skeleton from the Voronoi diagram, but this required vertex labelling and wa...
Christopher M. Gold
IEEEMSP
2002
IEEE
13 years 9 months ago
An optimal shape encoding scheme using skeleton decomposition
—This paper presents an operational rate-distortion (ORD) optimal approach for skeleton-based boundary encoding. The boundary information is first decomposed into skeleton and di...
Haohong Wang, Guido M. Schuster, Aggelos K. Katsag...
DGCI
2003
Springer
13 years 9 months ago
On the Use of Shape Primitives for Reversible Surface Skeletonization
We use a mathematical morphology approach to compute the surface and curve skeletons of a 3D object. We focus on the behaviour of the surface skeleton, in particular the reversibil...
Stina Svensson, Pieter P. Jonker
SMI
2003
IEEE
223views Image Analysis» more  SMI 2003»
13 years 9 months ago
Skeleton Extraction of 3D Objects with Radial Basis Functions
Skeleton is a lower dimensional shape description of an object. The requirements of a skeleton differ with applications. For example, object recognition requires skeletons with pr...
Wan-Chun Ma, Fu-Che Wu, Ming Ouhyoung