Sciweavers

CRV
2011
IEEE
254views Robotics» more  CRV 2011»
12 years 4 months ago
Wavelet Model-based Stereo for Fast, Robust Face Reconstruction
—When reconstructing a specific type or class of object using stereo, we can leverage prior knowledge of the shape of that type of object. A popular class of object to reconstru...
Alan Brunton, Jochen Lang, Eric Dubois, Chang Shu
ICCV
2011
IEEE
12 years 4 months ago
Multi-View 3D Reconstruction for Scenes under the Refractive Plane with Known Vertical Direction
Images taken from scenes under water suffer distortion due to refraction. While refraction causes magnification with mild distortion on the observed images, severe distortions in...
Yao-Jen Chang, Tsuhan Chen
ICPR
2010
IEEE
13 years 7 months ago
Accurate Dense Stereo by Constraining Local Consistency on Superpixels
Segmentation is a low-level vision cue often deployed by stereo algorithms to assume that disparity within superpixels varies smoothly. In this paper, we show that constraining, o...
Stefano Mattoccia
ICRA
1999
IEEE
96views Robotics» more  ICRA 1999»
13 years 8 months ago
A Trinocular Stereo System for Highway Obstacle Detection
This paper presents a trinocular stereo algorithm that we have developed as part of an obstacle detection system that detects small obstacles at long range on the highway. We desc...
Todd Williamson, Charles E. Thorpe
ICRA
2002
IEEE
140views Robotics» more  ICRA 2002»
13 years 9 months ago
Using Multiple Disparity Hypotheses for Improved Indoor Stereo
This paper describes the design and implementation of an algorithm for improving the performance of stereo vision in environments presenting repetitive patterns or regions with re...
Cristian Dima, Simon Lacroix
EMMCVPR
2005
Springer
13 years 10 months ago
Stereo for Slanted Surfaces: First Order Disparities and Normal Consistency
Traditional stereo algorithms either explicitly use the frontal parallel plane assumption by only considering position (zero-order) disparity when computing similarity measures of ...
Gang Li, Steven W. Zucker
3DPVT
2006
IEEE
183views Visualization» more  3DPVT 2006»
13 years 10 months ago
High-Quality Real-Time Stereo Using Adaptive Cost Aggregation and Dynamic Programming
We present a stereo algorithm that achieves high quality results while maintaining real-time performance. The key idea is simple: we introduce an adaptive aggregation step in a dy...
Liang Wang, Miao Liao, Minglun Gong, Ruigang Yang,...
ECCV
2004
Springer
14 years 6 months ago
The Quality of Catadioptric Imaging ? Application to Omnidirectional Stereo
Abstract. We investigate the influence of the mirror shape on the imaging quality of catadioptric sensors. For axially symmetrical mirrors we calculate the locations of the virtual...
Hansjürgen Dahmen, Hanspeter A. Mallot, Wolfg...
ICCV
2003
IEEE
14 years 6 months ago
Gaze Manipulation for One-to-one Teleconferencing
A new algorithm is proposed for novel view generation in one-toone teleconferencing applications. Given the video streams acquired by two cameras placed on either side of a comput...
Antonio Criminisi, Jamie Shotton, Andrew Blake, Ph...
CVPR
2003
IEEE
14 years 6 months ago
Multi-Resolution Real-Time Stereo on Commodity Graphics Hardware
In this paper a stereo algorithm suitable for implementation on commodity graphics hardware is presented. This is important since it allows to free up the main processor for other...
Ruigang Yang, Marc Pollefeys