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DPPI
2003
ACM
13 years 10 months ago
Defining co-experience
In the context of design for experience this paper presents a review of existing models of user experience. In response to a prevalent view of experience as something individual, ...
Katja Battarbee
PDC
2004
ACM
13 years 10 months ago
Experience clip: method for user participation and evaluation of mobile concepts
This paper describes experiences from using a field testing technique for collecting user experience information for evaluating mobile applications used in everyday life. Our tech...
Minna Isomursu, Kari Kuutti, Soili Väinä...
ACMDIS
2004
ACM
13 years 10 months ago
Understanding experience in interactive systems
Understanding experience is a critical issue for a variety of professions, especially design. To understand experience and the user experience that results from interacting with p...
Jodi Forlizzi, Katja Battarbee
HUC
2005
Springer
13 years 10 months ago
Visually Interactive Location-Aware Computing
Abstract. The physical disappearance of the computer, associated with Ubicomp, has led to a number of interaction challenges. Due to the lack of an interface users are losing contr...
Kasim Rehman, Frank Stajano, George Coulouris
CSCW
2006
ACM
13 years 11 months ago
Leveraging digital backchannels to enhance user experience in electronically mediated communication
Rendezvous is a conference call solution that leverages Voice over IP, enterprise calendaring, instant messaging, and rich client functionality to enhance the user experience and ...
Wendy A. Kellogg, Thomas Erickson, Tracee Vetting ...
ACMDIS
2006
ACM
13 years 11 months ago
Designing for experiences: randomness as a resource
Studies which I carried out recently of users of digital music players revealed that the element of randomness plays a role in influencing the user experience (UX). Apart from bei...
Tuck Wah Leong
PERSUASIVE
2007
Springer
13 years 11 months ago
Distributed User Experience in Persuasive Technology Environments
An increasing number of persuasive technology systems consist of multiple devices that enable efficient just-in-time interaction with the user. Developing multi-device systems to s...
Katarina Segerståhl, Harri Oinas-Kukkonen
MHCI
2009
Springer
13 years 11 months ago
Measuring Mobile Emotions: Measuring the Impossible?
Emotions as such is a research topic with a lot of coverage in various domains (neuroscience, psychology, medicine, criminology and more recently in user experience research). Thi...
Arjan Geven, Manfred Tscheligi, Lucas Noldus
WEBDB
2009
Springer
159views Database» more  WEBDB 2009»
13 years 11 months ago
Beyond the Stars: Improving Rating Predictions using Review Text Content
Online reviews are an important asset for users deciding to buy a product, see a movie, or go to a restaurant, as well as for businesses tracking user feedback. However, most revi...
Gayatree Ganu, Noemie Elhadad, Amélie Maria...
AGS
2009
Springer
13 years 11 months ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh