Sciweavers

VR
2000
IEEE
168views Virtual Reality» more  VR 2000»
13 years 9 months ago
The Perceptive Workbench: Toward Spontaneous and Natural Interaction in Semi-immersive Virtual Environments
The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
VR
2000
IEEE
107views Virtual Reality» more  VR 2000»
13 years 9 months ago
Pseudo-Haptic Feedback: Can Isometric Input Devices Simulate Force Feedback?
Anatole Lécuyer, Sabine Coquillart, Abderra...
VR
2000
IEEE
101views Virtual Reality» more  VR 2000»
13 years 9 months ago
Multimodal Menu Presentation and Selection in Immersive Virtual Environments
Usability has become one of the key ingredients in making virtual reality (VR) systems work, and a big part of a usable VR system is in the design of effective interface/interacti...
Namgyu Kim, Gerard Jounghyun Kim, Chan-Mo Park, In...
VR
2000
IEEE
163views Virtual Reality» more  VR 2000»
13 years 9 months ago
Visuo-Haptic Display Using Head-mounted Projector
This paper proposes a novel ‘Visuo-Haptic Display’ using a Head-Mounted Projector (HMP) with X’tal Vision optics. Our goal is to develop the device which enables an observer...
Masahiko Inami, Naoki Kawakami, Dairoku Sekiguchi,...
VR
2000
IEEE
130views Virtual Reality» more  VR 2000»
13 years 9 months ago
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
Arthur D. Gregory, Stephen A. Ehmann, Ming C. Lin
VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
13 years 9 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
VR
2000
IEEE
117views Virtual Reality» more  VR 2000»
13 years 9 months ago
First Steps with a Rideable Computer
Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virt...
Robert S. Allison, Laurence R. Harris, Michael Jen...
VR
2000
IEEE
172views Virtual Reality» more  VR 2000»
13 years 9 months ago
An Intelligent User Interface with Motion Planning for 3D Navigation
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice use...
Tsai-Yen Li, Hung-Kai Ting