Sciweavers

ACII
2015
Springer
8 years 28 days ago
Exploring dataset similarities using PCA-based feature selection
Abstract—In emotion recognition from speech, several wellestablished corpora are used to date for the development of classification engines. The data is annotated differently, a...
ACII
2015
Springer
8 years 28 days ago
Continuous emotion recognition using a particle swarm optimized NARX neural network
—The recognition of continuous dimensional emotion remains a challenging task due to large variations in the expression of emotion, and the difficulty of modeling emotion as tem...
ACII
2015
Springer
8 years 28 days ago
Pain level recognition using kinematics and muscle activity for physical rehabilitation in chronic pain
—People with chronic musculoskeletal pain would benefit from technology that provides run-time personalized feedback and help adjust their physical exercise plan. However, increa...
ACII
2015
Springer
8 years 28 days ago
Gesture mimicry in expression of laughter
Abstract—Mimicry and laughter are two social signals displaying affiliation among people. To date, however, their relationship remains uninvestigated and relatively unexploited ...
ACII
2015
Springer
8 years 28 days ago
Leveraging inter-rater agreement for audio-visual emotion recognition
Abstract—Human expressions are often ambiguous and unclear, resulting in disagreement or confusion among different human evaluators. In this paper, we investigate how audiovisual...
ACII
2015
Springer
8 years 28 days ago
Perception of intensity incongruence in synthesized multimodal expressions of laughter
Abstract—In this paper, we study perception of intensity incongruence between auditory and visual modalities of synthesized expressions of laughter. In particular, we investigate...
ACII
2015
Springer
8 years 28 days ago
Facial expression recognition with multithreaded cascade of rotation-invariant HOG
—We propose a novel and general framework, named the multithreading cascade of rotation-invariant histograms of oriented gradients (McRiHOG) for facial expression recognition (FE...
ACII
2015
Springer
8 years 28 days ago
iHEARu-PLAY: Introducing a game for crowdsourced data collection for affective computing
Abstract—We introduce iHEARu-PLAY, a web-based multiplayer game for crowdsourced database collection and – most important – labelling. Existing databases (with speech and vid...
ACII
2015
Springer
8 years 28 days ago
Multitasking in emotion modelling: Attention Control
—The work described in this paper is about building a general model capable of simulating human behaviour and emotions using virtual characters. To make the simulation realistic ...