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» D4MD: deformation system for a vehicle simulation game
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ACMACE
2005
ACM
13 years 10 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
SIMPAR
2010
137views Robotics» more  SIMPAR 2010»
13 years 3 months ago
Simulating Vehicle Kinematics with SimVis3D and Newton
This paper discusses the simulation of vehicle kinematics with SimVis3D and the Newton Game Dynamics Engine. As running example a Pioneer1 like robot is used. First its differenti...
Jens Wettach, Daniel Schmidt 0004, Karsten Berns
TROB
2002
127views more  TROB 2002»
13 years 4 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
IJRR
2007
80views more  IJRR 2007»
13 years 4 months ago
Combined Path-following and Obstacle Avoidance Control of a Wheeled Robot
This paper proposes an algorithm that drives a unicycle type robot to a desired path, including obstacle avoidance capabilities. The path-following control design relies on Lyapun...
Lionel Lapierre, René Zapata, Pascal L&eacu...
CVGIP
2006
116views more  CVGIP 2006»
13 years 4 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner