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NETGAMES
2004
ACM

Implementation of a service platform for online games

13 years 10 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing in dedicated server and network resources very risky. A shared infrastructure based on utility computing models to support multiple games offers an attractive option for game providers whose core competency is not in managing large server deployments. In this paper we describe a prototype implementation of a shared, on demand service platform for online games. The platform builds on open standards and off-the-shelf software developed to support utility computing offerings for Web-based business applications. We describe our early experience with identifying appropriate performance metrics for provisioning game servers and with implementing the platform components that we consider essential for its acceptance. Categories and Subject Descriptors: C.4 [Computer Systems Organization]: Performance of Systems; C.3 ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi
Added 30 Jun 2010
Updated 30 Jun 2010
Type Conference
Year 2004
Where NETGAMES
Authors Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Michael Shea, Debanjan Saha
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