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ITICSE
2003
ACM

Teaching undergraduate software design in a liberal arts environment using RoboCup

13 years 9 months ago
Teaching undergraduate software design in a liberal arts environment using RoboCup
Most large research universities include a software design or software development course as a required or elective component of an undergraduate computer science major. For various reasons, some institutions, including many liberal arts colleges and primarily undergraduate institutions, do not. In this paper, we present a software design course, tailored to undergraduate computer science students within a liberal arts environment, based on the RoboCup soccer simulation platform. We describe the course curriculum and outline its goals, which student evaluations suggest it achieved. We also outline the features of our “NewKrislet” soccer player, which provides an elementary but sufficiently functional entry point to Robocup client design. Categories and Subject Descriptors K.3.2 [Computers and Education]: Computer and Information Science Education – computer science education, curriculum. General Terms Documentation, Design, Experimentation, Human Factors. Keywords Computer scien...
Timothy Huang, Frank Swenton
Added 05 Jul 2010
Updated 05 Jul 2010
Type Conference
Year 2003
Where ITICSE
Authors Timothy Huang, Frank Swenton
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