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SIGGRAPH
2000
ACM

A simple, efficient method for realistic animation of clouds

13 years 9 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics of cloud formation. The dynamics are expressed by several simple transition rules and their complex motion can be simulated with a small amount of computation. Realistic images are then created using one of the standard graphics APIs, OpenGL. This makes it possible to utilize graphics hardware, resulting in fast image generation. The proposed method can realize the realistic motion of clouds, shadows cast on the ground, and shafts of light through clouds. CR Categories: I.3.1 [Computer Graphics]: Hardware Architecture; I.3.6 [Computer Graphics:] Methodology and Techniques; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism; I.6.3 [Simulation and Modeling]: Applications;
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where SIGGRAPH
Authors Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita
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