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ICALT
2009
IEEE

Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes

13 years 7 months ago
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can use them as a tool of CSCL (Computer-Supported Collaborative Learning) into classrooms. Moreover, we consider that learning process is important enough to be measured in addition to the solution. So, we are interested in this scope and we present a first step towards our method of collaboration analysis in VGSCL (Video Game Supported Collaborative Learning): a messages categorization.
Natalia Padilla Zea, José Luis Gonzá
Added 04 Sep 2010
Updated 04 Sep 2010
Type Conference
Year 2009
Where ICALT
Authors Natalia Padilla Zea, José Luis González Sánchez, Francisco L. Gutiérrez
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