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FPLAY
2008

Exaggerated head motions for game viewpoint control

13 years 5 months ago
Exaggerated head motions for game viewpoint control
In this paper, we present an evaluation of exaggerated headcoupled camera motions in a game-like 3D object movement. Three exaggeration levels were compared to determine if the exaggeration was more beneficial than a realistic 1:1 mapping. The results suggest that there is some user preference for this type of exaggeration; however, no significant differences by the experimental conditions were found, other than a learning effect. Categories and Subject Descriptors H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems
Robert J. Teather, Wolfgang Stürzlinger
Added 26 Oct 2010
Updated 26 Oct 2010
Type Conference
Year 2008
Where FPLAY
Authors Robert J. Teather, Wolfgang Stürzlinger
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