Sciweavers

TROB
2002

Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation

13 years 4 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in an unknown environment. We cast the problem in a probabilistic game theoretic framework and consider two computationally feasible greedy pursuit policies: local-max and global-max. To implement this scenario on real UAVs and UGVs, we propose a distributed hierarchical hybrid system architecture which emphasizes the autonomy of each agent yet allows for coordinated team efforts. We describe the implementation of the architecture on a fleet of UAVs and UGVs, detailing components such as high-level pursuit policy computation, map building and inter-agent communication, and low-level navigation, sensing, and control. We present both simulation and experimental results of real pursuit-evasion games involving our fleet of UAVs and UGVs and evaluate the pursuit policies relating expected capture times to the speed an...
René Vidal, Omid Shakernia, H. Jin Kim, Dav
Added 23 Dec 2010
Updated 23 Dec 2010
Type Journal
Year 2002
Where TROB
Authors René Vidal, Omid Shakernia, H. Jin Kim, David Hyunchul Shim, Shankar Sastry
Comments (0)