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CVPR
2011
IEEE

High-quality shape from multi-view stereo and shading under general illumination

13 years 20 days ago
High-quality shape from multi-view stereo and shading under general illumination
Multi-view stereo methods reconstruct 3D geometry from images well for sufficiently textured scenes, but often fail to recover high-frequency surface detail, particularly for smoothly shaded surfaces. On the other hand, shape-fromshading methods can recover fine detail from shading variations. Unfortunately, it is non-trivial to apply shape-fromshading alone to multi-view data, and most shading-based estimation methods only succeed under very restricted or controlled illumination. We present a new algorithm that combines multi-view stereo and shading-based refinement for high-quality reconstruction of 3D geometry models from images taken under constant but otherwise arbitrary illumination. We have tested our algorithm on several scenes that were captured under several general and unknown lighting conditions, and we show that our final reconstructions rival laser range scans.
Chenglei Wu, Bennett Wilburn, Yasuyuki Matsushita,
Added 08 Apr 2011
Updated 29 Apr 2011
Type Journal
Year 2011
Where CVPR
Authors Chenglei Wu, Bennett Wilburn, Yasuyuki Matsushita, Christian Theobalt
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