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MFCS
2009
Springer

The Cost of Stability in Network Flow Games

13 years 11 months ago
The Cost of Stability in Network Flow Games
The core of a cooperative game contains all stable distributions of a coalition’s gains among its members. However, some games have an empty core, with every distribution being unstable. We allow an external party to offer a supplemental payment to the grand coalition, which may stabilize the game, if the payment is sufficiently high. We consider the cost of stability (CoS)—the minimal payment that stabilizes the game. We examine the CoS in threshold network flow games (TNFGs), where each agent controls an edge in a flow network, and a coalition wins if the maximal flow it can achieve exceeds a certain threshold. We show that in such games, it is coNP-complete to determine whether a given distribution (which includes an external payment) is stable. Nevertheless, we show how to bound and approximate the CoS in general TNFGs, and provide efficient algorithms for computing the CoS in several restricted cases.
Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey
Added 27 May 2010
Updated 27 May 2010
Type Conference
Year 2009
Where MFCS
Authors Ezra Resnick, Yoram Bachrach, Reshef Meir, Jeffrey S. Rosenschein
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