Artificial evolution for computer graphics

11 years 3 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphics and animation. Interactive selection, based on visual perception of procedurally generated results, allows the user to direct simulated evolutions in preferred directions. Several examples using these methods have been implemented and are described. 3D plant structures are grown using fixed sets of genetic parameters. Images, solid textures, and animations are created using mutating symbolic lisp expressions. Genotjps consisting of symbolic expressions are presented as an attempt to surpass the limitations of fixed-length genotypes with predefine expression rules. his proposed that artificial evolution has potential as a powerful tool for achieving flexible complexity with a minimum of user input and knowledge of details.
Karl Sims
Added 27 Aug 2010
Updated 27 Aug 2010
Type Conference
Year 1991
Authors Karl Sims
Comments (0)