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» Broadening participation through scalable game design
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SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 4 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
ASSETS
2010
ACM
12 years 11 months ago
Broadening accessibility through special interests: a new approach for software customization
Individuals diagnosed with autism spectrum disorder (ASD) often fixate on narrow, restricted interests. These interests can be highly motivating, but they can also create attentio...
Robert R. Morris, Connor R. Kirschbaum, Rosalind W...
GI
2004
Springer
13 years 10 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
ITICSE
2005
ACM
13 years 10 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
ACMACE
2011
ACM
12 years 4 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...