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SIGGRAPH
1996
ACM

A Cellular Texture Basis Function

10 years 2 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and useful surface texture algorithms. We present a new basis function which complements Perlin noise, based on a partitioning of space into a random array of cells. We have used this new basis function to produce textured surfaces resembling flagstone-like tiled areas, organic crusty skin, crumpled paper, ice, rock, mountain ranges, and craters. The new basis function can be computed efficiently without the need for precalculation or table storage.
Steven Worley
Added 08 Aug 2010
Updated 08 Aug 2010
Type Conference
Year 1996
Where SIGGRAPH
Authors Steven Worley
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