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ROBOCUP
1998
Springer

Character Design for Soccer Commentary

12 years 5 months ago
Character Design for Soccer Commentary
Abstract. In this paper we present early work on an animated talking head commentary system called Byrne. The goal of this project is to develop a system which can take the output from the RoboCup soccer simulator, and generate appropriate affective speech and facial expressions, based on the character's personality, emotional state, and the state of play. Here we describe a system which takes pre-analysed simulator output as input, and which generates text marked-up for use by a speech generator and a face animation system. We make heavy use of inter-system standards, so that future versions of Byrne will be able to take advantage of advances in the technologies that it incorporates.
Kim Binsted, Sean Luke
Added 06 Aug 2010
Updated 06 Aug 2010
Type Conference
Year 1998
Where ROBOCUP
Authors Kim Binsted, Sean Luke
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