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SIGGRAPH
2000
ACM

Interactive control for physically-based animation

10 years 4 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discrete input actions afforded by a standard mouse and keyboard allow for the creation of a broad range of motions. We apply our techniques to interactively control planar dynamic simulations of a bounding cat, a gymnastic desk lamp, and a human character capable of walking, running, climbing, and various gymnastic behaviors. The interactive control techniques allows a performer’s intuition and knowledge about motion planning to be readily exploited. Video games are the current target application of this work. CR Categories: I.3.6 [ Computer Graphics]: Methodology and Techniques— Interaction Techniques; I.3.7 [ Computer Graphics]: Three-Dimensional Graphics and Realism—Animation; I.6.8 [ Simulation and Modeling]: Types of Simulation—Animation
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
Added 01 Aug 2010
Updated 01 Aug 2010
Type Conference
Year 2000
Where SIGGRAPH
Authors Joseph Laszlo, Michiel van de Panne, Eugene Fiume
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