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DIGRA
2005
Springer

Role Theory: The Line Between Roles as Design and Socialization in EverQuest

11 years 5 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play experience for the player. A character’s role defines the basis of identity formation within the game-space. Using sociological role theory as a point of departure, this paper will explore how class roles are designed into the game of EverQuest and how players redefine these roles through social interaction, role expectations and individualization, altering the structured roles designed into the game. Keywords EverQuest, Role Theory, Identity
Kelly Boudreau
Added 26 Jun 2010
Updated 26 Jun 2010
Type Conference
Year 2005
Where DIGRA
Authors Kelly Boudreau
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