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SIGGRAPH
1996
ACM

SKETCH: An Interface for Sketching 3D Scenes

10 years 2 months ago
SKETCH: An Interface for Sketching 3D Scenes
Sketching communicates ideas rapidly through approximate visual images with low overhead (pencil and paper), no need for precision or specialized knowledge, and ease of low-level correction and revision. In contrast, most 3D computer modeling systems are good at generating arbitrary views of precise 3D models and support high-level editing andrevision. TheSKETCH applicationdescribed in this paper attempts to combine the advantages of each in order to create an environment for rapidly conceptualizing and editing approximate 3D scenes. To achieve this, SKETCH uses simple non-photorealistic rendering and a purely gestural interface based on simplified line drawings of primitives that allows all operations to be specified within the 3D world.
Robert C. Zeleznik, Kenneth P. Herndon, John F. Hu
Added 08 Aug 2010
Updated 08 Aug 2010
Type Conference
Year 1996
Where SIGGRAPH
Authors Robert C. Zeleznik, Kenneth P. Herndon, John F. Hughes
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