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» Adaptive display power management for mobile games
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ASPDAC
2004
ACM
218views Hardware» more  ASPDAC 2004»
13 years 8 months ago
A compressed frame buffer to reduce display power consumption in mobile systems
Abstract-- Despite the limited power available in a batteryoperated hand-held device, a display system must still have an enough resolution and sufficient color depth to deliver th...
Hojun Shim, Naehyuck Chang, Massoud Pedram
ISLPED
2009
ACM
122views Hardware» more  ISLPED 2009»
13 years 11 months ago
Power-saving color transformation of mobile graphical user interfaces on OLED-based displays
Emerging organic light-emitting diode (OLED)-based displays have drastically different power consumption when displaying different colors, due to their emissive nature. They bring...
Mian Dong, Yung-Seok Kevin Choi, Lin Zhong
DIGITEL
2008
IEEE
13 years 11 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
DAC
2009
ACM
14 years 5 months ago
Power modeling of graphical user interfaces on OLED displays
Emerging organic light-emitting diode (OLED)-based displays obviate external lighting; and consume drastically different power when displaying different colors, due to their emiss...
Mian Dong, Yung-Seok Kevin Choi, Lin Zhong
MHCI
2009
Springer
13 years 11 months ago
Using semantic descriptions for adaptive mobile games UIs
Mobile devices became powerful recently and wireless Internet access is becoming standard. One important class of networked, mobile applications are location based games, making e...
Pascal Bihler, Holger Mügge, Mark Schmatz, Ar...