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FGIT
2009
Springer
14 years 16 days ago
Predicting the Performance of a GRID Environment: An Initial Effort to Increase Scheduling Efficiency
GRID environments are privileged targets for computation-intensive problem solving in areas from weather forecasting to seismic analysis. Mainly composed by commodity hardware, th...
Nuno Guerreiro, Orlando Belo
EUROGRAPHICS
2010
Eurographics
14 years 2 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
ASPDAC
1995
ACM
85views Hardware» more  ASPDAC 1995»
13 years 9 months ago
High-level synthesis scheduling and allocation using genetic algorithms
In this article a scheduling method is presented which is capable of allocating supplementary resources during scheduling. This makes it very suitable in synthesis strategies base...
Marc J. M. Heijligers, L. J. M. Cluitmans, Jochen ...
TCAD
2002
146views more  TCAD 2002»
13 years 5 months ago
Static scheduling of multidomain circuits for fast functional verification
With the advent of system-on-a-chip design, many application specific integrated circuits (ASICs) now require multiple design clocks that operate asynchronously to each other. This...
Murali Kudlugi, Russell Tessier
ISMAR
2006
IEEE
13 years 12 months ago
An event architecture for distributed interactive multisensory rendering
We describe an architecture for coping with latency and asynchrony of multisensory events in interactive virtual environments. We propose to decompose multisensory interactions in...
Timothy Edmunds, Dinesh K. Pai