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HAPTICS
2007
IEEE
13 years 11 months ago
Transparent Rendering of Tool Contact with Compliant Environments
Transparent haptic rendering of the contact between a tool and its environment requires very frequent update of the contact forces acting on the tool. Given a rigid tool and a def...
Miguel A. Otaduy, Markus H. Gross
HAPTICS
2003
IEEE
13 years 10 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
CGF
2002
168views more  CGF 2002»
13 years 5 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
IROS
2006
IEEE
136views Robotics» more  IROS 2006»
13 years 11 months ago
Computation reuse for rigid-body dynamics
— The accelerations of and forces among contacting rigid bodies may be computed by formulating the dynamics equations and contact constraints as a complementarity problem [1]. Da...
Anne Loomis, Devin J. Balkcom
ICRA
2005
IEEE
145views Robotics» more  ICRA 2005»
13 years 10 months ago
Computation and Graphical Characterization of Robust Multiple-Contact Postures in 2D Gravitational Environments
— This paper is concerned with the problem of identifying robust equilibrium postures of a planar mechanism supported by fixed frictional contacts in a twodimensional gravitation...
Yizhar Or, Elon Rimon