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» Game Theoretic Control for Robot Teams
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GAMEON
2008
13 years 6 months ago
Generating Emergent Team Strategies in Football Simulation Videogames via Genetic Algorithms
This paper defends the use of evolutionary algorithms to generate (and evolve) strategies that manage the behavior of a team in simulated football videogames. The chosen framework...
Antonio J. Fernández, Carlos Cotta, Rafael ...
ICRA
2002
IEEE
168views Robotics» more  ICRA 2002»
13 years 10 months ago
A Dynamical Systems Approach to Behavior-Based Formation Control
Dynamical systems theory is used here as a theoretical language and tool to design a distributed control archictecture that generates navigation in formation, integrated with obst...
Sergio Monteiro, Estela Bicho
ICAT
2006
IEEE
13 years 11 months ago
Exploring Human-Robot Interaction Through Telepresence Board Games
Abstract. This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games ...
Min Xin, Ehud Sharlin
TROB
2002
127views more  TROB 2002»
13 years 5 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...
ACSC
2007
IEEE
13 years 11 months ago
Mutually Visible Agents in a Discrete Environment
As computer controlled entities are set to move and explore more complex environments they need to be able to perform navigation tasks, like finding minimal cost routes. Much wor...
Joel Fenwick, Vladimir Estivill-Castro