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» Generating Surface Textures based on Cellular Networks
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GMAI
2006
IEEE
126views Solid Modeling» more  GMAI 2006»
13 years 10 months ago
Generating Surface Textures based on Cellular Networks
This paper describes a method allowing the automatic multi-texturing and simulation of surface imperfections based on a cellular network. In this representation, networks of conne...
Stéphane Gobron, Denis Finck
ACRI
2006
Springer
13 years 8 months ago
Merging Cellular Automata for Simulating Surface Effects
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allo...
Stéphane Gobron, Denis Finck, Philippe Even...
SIGGRAPH
1995
ACM
13 years 8 months ago
Cellular texture generation
We proposean approachfor modeling surfacedetails such as scales, feathers, or thorns. These types of cellular textures require a representation with more detail than texture-mappi...
Kurt W. Fleischer, David H. Laidlaw, Bena L. Curri...
SIGGRAPH
1996
ACM
13 years 9 months ago
A Cellular Texture Basis Function
Solid texturing is a powerful way to add detail to the surface of rendered objects. Perlin's "noise" is a 3D basis function used in some of the most dramatic and us...
Steven Worley
DICTA
2003
13 years 6 months ago
Estimation of Surface Normal of a Curved Surface Using Texture
Shape-from-Texture is the problem of estimating an object’s shape by examining the apparent distortions in the surface texture of the object due to image capture. A new method is...
Angeline Loh, Peter Kovesi