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» Generative Representations for Evolving Families of Designs
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EVOW
2011
Springer
12 years 8 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
GECCO
2005
Springer
162views Optimization» more  GECCO 2005»
13 years 10 months ago
Discovering biological motifs with genetic programming
Choosing the right representation for a problem is important. In this article we introduce a linear genetic programming approach for motif discovery in protein families, and we al...
Rolv Seehuus, Amund Tveit, Ole Edsberg
KBSE
2002
IEEE
13 years 10 months ago
Generative Design Patterns
A design pattern encapsulates the knowledge of object-oriented designers into re-usable artifacts. A design pattern is a descriptive device that fosters software design re-use. Th...
Steve MacDonald, Duane Szafron, Jonathan Schaeffer...
GECCO
2009
Springer
191views Optimization» more  GECCO 2009»
13 years 11 months ago
Evolvable malware
The concept of artificial evolution has been applied to numerous real world applications in different domains. In this paper, we use this concept in the domain of virology to ev...
Sadia Noreen, Shafaq Murtaza, M. Zubair Shafiq, Mu...
CEC
2007
IEEE
13 years 11 months ago
Evolvability and Redundancy in Shared Grammar Evolution
— Shared grammar evolution (SGE) is a novel scheme for representing and evolving a population of variablelength programs as a shared set of grammatical productions. Productions t...
Martin H. Luerssen, David M. W. Powers