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ITC
2003
IEEE
176views Hardware» more  ITC 2003»
13 years 10 months ago
Instruction Based BIST for Board/System Level Test of External Memories and Internconnects
ct This paper describes a general technique to test external memory/caches and memory interconnects using on-chip logic. Such a test methodology is expected to significantly reduc...
Olivier Caty, Ismet Bayraktaroglu, Amitava Majumda...
CEC
2011
IEEE
12 years 5 months ago
Ms Pac-Man versus Ghost Team CEC 2011 competition
—Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as GO, where the level of play...
Philipp Rohlfshagen, Simon M. Lucas
ICML
2006
IEEE
14 years 6 months ago
Bayesian pattern ranking for move prediction in the game of Go
We investigate the problem of learning to predict moves in the board game of Go from game records of expert players. In particular, we obtain a probability distribution over legal...
David H. Stern, Ralf Herbrich, Thore Graepel
MICAI
2005
Springer
13 years 10 months ago
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game
Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed...
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind ...
WINE
2007
Springer
166views Economy» more  WINE 2007»
13 years 11 months ago
Gradient-Based Algorithms for Finding Nash Equilibria in Extensive Form Games
We present a computational approach to the saddle-point formulation for the Nash equilibria of two-person, zero-sum sequential games of imperfect information. The algorithm is a ...
Andrew Gilpin, Samid Hoda, Javier Peña, Tuo...