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VC
2010
197views more  VC 2010»
12 years 11 months ago
A high dynamic range rendering pipeline for interactive applications
High Dynamic Range (HDR) rendering has a growing success in video-games and virtual reality applications, as it improves the image quality and the player's immersion feeling....
Josselin Petit, Roland Brémond
ICIP
2010
IEEE
13 years 2 months ago
Tone mapping HDR images using optimization: A general framework
This paper presents a novel tone mapping framework. First, we introduce a tone mapping fidelity principle which explicitly stipulates that tone-mapped image data should not only b...
Guoping Qiu, Yujie Mei, Kin Man Lam, Min Qiu
VRST
2004
ACM
13 years 10 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
GRAPHICSINTERFACE
2008
13 years 6 months ago
A GPU-friendly method for high dynamic range texture compression using inverse tone mapping
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
ICIP
2010
IEEE
13 years 2 months ago
Objective assessment of tone mapping algorithms
There has been a growing interest in recent years to develop tone mapping algorithms that can convert high dynamic range (HDR) to low dynamic range (LDR) images, so that they can ...
Hojatollah Yeganeh, Zhou Wang