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CHI
2005
ACM
14 years 5 months ago
Roomquake: embedding dynamic phenomena within the physical space of an elementary school classroom
Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a community of learning around s...
Tom Moher, Syeda Hussain, Tim Halter, Debi Kilb
SIGCSE
2010
ACM
175views Education» more  SIGCSE 2010»
13 years 10 months ago
MPCT: media propelled computational thinking
Media-Propelled Computational Thinking (MPCT – pronounced impact) is a course designed to introduce programming in the context of engaging problems in media computation, math, a...
Eric Andrew Freudenthal, Mary K. Roy, Alexandria N...
SIGCSE
2009
ACM
151views Education» more  SIGCSE 2009»
14 years 5 months ago
A CS unplugged design pattern
"Computer Science (CS) Unplugged"is an educational method for introducing non-specialists to concepts of CS through hands-on activities that don't require the use o...
Tomohiro Nishida, Susumu Kanemune, Yukio Idosaka, ...
ITICSE
2005
ACM
13 years 10 months ago
From objects-first to design-first with multimedia and intelligent tutoring
“Objects-first” is an increasingly popular strategy for teaching object-oriented programming by introducing the concepts of objects, classes, and instances before procedural e...
Sally H. Moritz, Fang Wei, Shahida M. Parvez, Glen...
JOT
2008
114views more  JOT 2008»
13 years 4 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer