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» Large Steps in Cloth Simulation
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TOG
2010
117views more  TOG 2010»
13 years 8 days ago
Animation wrinkling: augmenting coarse cloth simulations with realistic-looking wrinkles
Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual desi...
Damien Rohmer, Tiberiu Popa, Marie-Paule Cani, Ste...
SIGGRAPH
2010
ACM
13 years 10 months ago
Stable spaces for real-time clothing
We present a technique for learning clothing models that enables the simultaneous animation of thousands of detailed garments in real-time. This surprisingly simple conditional mo...
Edilson de Aguiar, Leonid Sigal, Adrien Treuille, ...
ISCA
2007
IEEE
161views Hardware» more  ISCA 2007»
13 years 12 months ago
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
ISQED
2008
IEEE
153views Hardware» more  ISQED 2008»
13 years 12 months ago
Accelerating Clock Mesh Simulation Using Matrix-Level Macromodels and Dynamic Time Step Rounding
Clock meshes have found increasingly wide applications in today’s high-performance IC designs. The inherent routing redundancies associated with clock meshes lead to improved cl...
Xiaoji Ye, Min Zhao, Rajendran Panda, Peng Li, Jia...
VMV
2004
123views Visualization» more  VMV 2004»
13 years 7 months ago
Hierarchy Accelerated Stochastic Collision Detection
In this paper we present a new framework for collision and self-collision detection for highly deformable objects such as cloth. It permits to efficiently trade off accuracy for s...
Stefan Kimmerle, Matthieu Nesme, François F...