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UM
2007
Springer
13 years 10 months ago
Modeling the Acquisition of Fluent Skill in Educational Action Games
There has been increasing interest in using games for education, but little investigation of how to model student learning within games [cf. 6]. We investigate how existing techniq...
Ryan Shaun Joazeiro de Baker, M. P. Jacob Habgood,...
DIGITEL
2008
IEEE
13 years 11 months ago
Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games
Most existing educational games cannot compete with their non-educational counterparts in terms of visual and narrative quality, gameplay, or adaptability. Amongst the most advanc...
Michael D. Kickmeier-Rust, Cord Hockemeyer, Dietri...
EDUTAINMENT
2009
Springer
13 years 11 months ago
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new le...
Christina M. Steiner, Michael D. Kickmeier-Rust, D...
IJEB
2007
127views more  IJEB 2007»
13 years 4 months ago
Factors mediating the routinisation of e-learning within a traditional university education environment
Technology-enhanced or Computer Aided Learning (e-learning) can be institutionally integrated and supported by learning management systems or Virtual Learning Environments (VLEs) ...
Shafqat Hameed, John Mellor, Atta Badii, Niyati Pa...
ICALT
2007
IEEE
13 years 11 months ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou