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» Range Synthesis for 3D Environment Modeling
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IROS
2006
IEEE
151views Robotics» more  IROS 2006»
14 years 17 hour ago
Robust Feature Correspondences for Vision-Based Navigation with Slow Frame-Rate Cameras
— We propose a vision-based inertial system that overcomes the problems associated with slow update rates in navigation systems based on high-resolution cameras. Due to bandwidth...
Darius Burschka
IDEAL
2005
Springer
13 years 11 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
ALIFE
2006
13 years 6 months ago
Evolving Physically Simulated Flying Creatures for Efficient Cruising
The body-brain coevolution of aerial life forms has not been developed as far as aquatic or terrestrial locomotion in the field of artificial life. We are studying physically simu...
Yoon-Sik Shim, Chang-Hun Kim
UIST
1993
ACM
13 years 10 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
ICRA
2010
IEEE
226views Robotics» more  ICRA 2010»
13 years 4 months ago
Indoor scene recognition through object detection
Abstract— Scene recognition is a highly valuable perceptual ability for an indoor mobile robot, however, current approaches for scene recognition present a significant drop in p...
Pablo Espinace, Thomas Kollar, Alvaro Soto, Nichol...