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» Region of Interest and Multiresolution for Volume Rendering
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ASIASIM
2004
Springer
13 years 10 months ago
self-CD: Interactive Self-collision Detection for Deformable Body Simulation Using GPUs
This paper presents an efficient self-collision detection algorithm for deformable body simulation using programmable graphics processing units (GPUs). The proposed approach store...
Yoo-Joo Choi, Young J. Kim, Myoung-Hee Kim
3DPH
2009
207views Healthcare» more  3DPH 2009»
13 years 6 months ago
A 3D Human Brain Atlas
3D representations of human physiology provide interesting options in the field of education. Understanding the human brain seems to be much easier when the anatomical structure is...
Sebastian Thelen, Jörg Meyer, Achim Ebert, Ha...
BIBE
2001
IEEE
179views Bioinformatics» more  BIBE 2001»
13 years 9 months ago
Texture-Based 3-D Brain Imaging
Different modalities in biomedical imaging, like CT, MRI and PET scanners, provide detailed crosssectional views of the human anatomy. The imagery obtained from these scanning dev...
Sagar Saladi, Pujita Pinnamaneni, Joerg Meyer
SIGGRAPH
1992
ACM
13 years 9 months ago
Re-tiling polygonal surfaces
This paper presents an automatic method of creating surface models at several levels of detail from an original polygonal description of a given object. Representing models at var...
Greg Turk