In today's rapidly evolving society, the range and depth of information available to us is quickly growing which affects educational institutions, who find it difficult to kee...
A critical success factor for the reuse of learning objects is the ease by which they may be repurposed in order to enable reusability in a different teaching context from which th...
Abstract. We introduce an ontology-based semantic modelling framework that addresses subject domain modelling, instruction modelling, and interoperability aspects in the developmen...
The process of creating e-learning contents using reusable learning objects (LOs) can be broken down in two sub-processes: LOs finding and LO sequencing. Sequencing is usually per...
Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS...