Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
Providing compelling, realistic, immersive game worlds is one of the major goals in modern game design. The presence of unique and interesting dialogue for all of the characters i...
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new le...
Christina M. Steiner, Michael D. Kickmeier-Rust, D...
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...