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ICALT
2009
IEEE
13 years 7 months ago
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
Natalia Padilla Zea, José Luis Gonzá...
ITS
1992
Springer
120views Multimedia» more  ITS 1992»
13 years 8 months ago
Distributed Learning Companion System: WEST Revisited
This paper describes a distributed learning system which consists of two connected computers so that students can learn in collaboration and/or competition at different locations. ...
Tak-Wai Chan, I-Ling Chung, Rong-Guey Ho, Wen-Juan...
ICRA
2007
IEEE
156views Robotics» more  ICRA 2007»
13 years 11 months ago
Dynamic Guidance with Pseudoadmittance Virtual Fixtures
— Human Machine Collaborative Systems (HMCS) have been developed to enhance sensation and suppress extraneous motions or forces during surgical tasks requiring precise motion. Ho...
Zachary A. Pezzementi, Allison M. Okamura, Gregory...
CANDC
2005
ACM
13 years 6 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
CHI
1996
ACM
13 years 8 months ago
Children's Collaboration Styles in a Newtonian Microworld
TurboTurtle is a animated multi-user microworld that children use to explore concepts in Newtonian physics. It is a groupware system where students, each on their own computer, ca...
Andy Cockburn, Saul Greenberg