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ISCA
2007
IEEE
161views Hardware» more  ISCA 2007»
14 years 1 days ago
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and...
Christopher J. Hughes, Radek Grzeszczuk, Eftychios...
CGO
2003
IEEE
13 years 11 months ago
Optimizing Memory Accesses For Spatial Computation
In this paper we present the internal representation and optimizations used by the CASH compiler for improving the memory parallelism of pointer-based programs. CASH uses an SSA-b...
Mihai Budiu, Seth Copen Goldstein
ISSS
1995
IEEE
161views Hardware» more  ISSS 1995»
13 years 9 months ago
Synthesis of pipelined DSP accelerators with dynamic scheduling
To construct complete systems on silicon, application speci c DSP accelerators are needed to speed up the execution of high throughput DSP algorithms. In this paper, a methodology...
Patrick Schaumont, Bart Vanthournout, Ivo Bolsens,...
SIGGRAPH
1995
ACM
13 years 9 months ago
Interactive physically-based manipulation of discrete/continuous models
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
Mikako Harada, Andrew P. Witkin, David Baraff
SMA
2010
ACM
231views Solid Modeling» more  SMA 2010»
13 years 6 months ago
Fast and robust retrieval of Minkowski sums of rotating convex polyhedra in 3-space
We present a novel method for fast retrieval of exact Minkowski sums of pairs of convex polytopes in R3 , where one of the polytopes keeps rotating. The algorithm is based on pre-...
Naama Mayer, Efi Fogel, Dan Halperin