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» Teaching Programming Principles through a Game Engine
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CLEIEJ
2010
13 years 1 months ago
Teaching Programming Principles through a Game Engine
Teaching fundamental programming to freshmen is a hard task to be performed, given the high level action and logical reasoning that are required for these students to develop in a...
Cristiane Camilo Hernandez, Luciano Silva, Rafael ...
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 4 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou
PPPJ
2003
ACM
13 years 9 months ago
A noughts and crosses Java applet to teach programming to primary school children
We report on a continuing study into teaching programming to pre-teens school-children, with some as young as seven years old. As part of the study we aim to test childrens’ alg...
J. Paul Gibson
CSEE
2003
Springer
13 years 9 months ago
Teaching a Software Development Methodology: The Case of Extreme Programming
This paper focuses on the teaching of software development methodologies. It presents ten principles of teaching such a topic, while examining each from both a pedagogical and an ...
Orit Hazzan, Yael Dubinsky
JOT
2008
114views more  JOT 2008»
13 years 4 months ago
By students, for students: a production-quality multimedia library and its application to game-based teaching
The attractive idea of using game development for teaching programming can only meet student expectations and modern software engineering requirements if it uses advanced multimed...
Till G. Bay, Michela Pedroni, Bertrand Meyer