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TEI
2010
ACM
201views Hardware» more  TEI 2010»
14 years 4 days ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
AGS
2009
Springer
13 years 12 months ago
Intelligent NPCs for Educational Role Play Game
Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player’s actions. Reali...
Mei Yii Lim, João Dias, Ruth Aylett, Ana Pa...
JCIT
2007
131views more  JCIT 2007»
13 years 5 months ago
Experiential Motives for Playing Online Games
Online games represent a burgeoning market sector of increasing economic importance. The distinctive entertainment-oriented features of such games provide various experiential val...
Dong-Mo Koo, Soo-Hyung Lee, Heung-Seub Chang
ICMCS
2005
IEEE
110views Multimedia» more  ICMCS 2005»
13 years 11 months ago
Combining Caption and Visual Features for Semantic Event Classification of Baseball Video
In baseball game, an event is defined as the portion of video clip between two pitches, and a play is defined as a batter finishing his plate appearance. A play is a concatenation...
Wen-Nung Lie, Sheng-Hsiung Shia
CSCW
2004
ACM
13 years 5 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell