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GRAPHITE
2003
ACM
13 years 11 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
ISRR
2005
Springer
130views Robotics» more  ISRR 2005»
13 years 11 months ago
Wave Haptics: Encoderless Virtual Stiffnesses
Haptic rendering commonly implements virtual springs using DC motors with current amplifiers and encoder-based position feedback. In these schemes, quantization, discretization, ...
Günter Niemeyer, Nicola Diolaiti, Neal A. Tan...
VRST
2004
ACM
13 years 11 months ago
A CAVE system for interactive modeling of global illumination in car interior
Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an effi...
Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, ...
GRAPHICSINTERFACE
2004
13 years 7 months ago
Remote Collaboration Using Augmented Reality Videoconferencing
This paper describes an Augmented Reality (AR) Videoconferencing System, which is a novel remote collaboration tool combining a desktop-based AR system and a videoconference modul...
István Barakonyi, Tamer Fahmy, Dieter Schma...
AFRIGRAPH
2004
ACM
13 years 11 months ago
A local model of eye adaptation for high dynamic range images
In the real world, the human eye is confronted with a wide range of luminances from bright sunshine to low night light. Our eyes cope with this vast range of intensities by adapta...
Patrick Ledda, Luís Paulo Santos, Alan Chal...