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GRAPHICSINTERFACE
2011
12 years 9 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
GRAPHICSINTERFACE
2011
12 years 9 months ago
Towards ideal window layouts for multi-party, gaze-aware desktop videoconferencing
In high-end desktop videoconferencing systems, several windows compete for screen space, particularly when users also share an application. Ideally, the layout of these windows sh...
Sasa Junuzovic, Kori Inkpen, Rajesh Hegde, Zhengyo...
GRAPHICSINTERFACE
2011
12 years 9 months ago
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments
Multi-display environments (MDEs) connect several displays into a single digital workspace. One of the main problems to be solved in an MDE’s design is how to enable movement of...
Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, ...
GRAPHICSINTERFACE
2011
12 years 9 months ago
Pop-up depth views for improving 3D target acquisition
We present the design and experimental evaluation of pop-up depth views, a novel interaction technique for aiding in the placement or positioning of a 3D cursor or object. Previou...
Guangyu Wang, Michael J. McGuffin, François...