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CGF
2006
202views more  CGF 2006»
13 years 5 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
CG
2006
Springer
13 years 5 months ago
Kinetic sweep and prune for multi-body continuous motion
We propose an acceleration scheme for real-time many-body dynamic collision detection. We kinetize the sweep and prune method for many-body collision pruning, extending its applic...
Daniel S. Coming, Oliver G. Staadt
GMP
2008
IEEE
192views Solid Modeling» more  GMP 2008»
13 years 5 months ago
Efficient Collision Detection Using a Dual Bounding Volume Hierarchy
We perform collision detection between static rigid objects using a bounding volume hierarchy which consists of an oriented bounding box (OBB) tree enhanced with bounding spheres. ...
Jung-Woo Chang, Wenping Wang, Myung-Soo Kim
WSCG
2000
112views more  WSCG 2000»
13 years 6 months ago
New Metrics for Evaluation of Collision Detection Techniques
In this paper we describe new metrics for the evaluation of collision detection techniques. Through careful study of common applications of these techniques we have developed a se...
Evin Levey, Christopher Peters, Carol O'Sullivan
DAGSTUHL
1997
13 years 6 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin
GRAPHICSINTERFACE
2000
13 years 6 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax
WSCG
2003
177views more  WSCG 2003»
13 years 6 months ago
An Architecture for Hierarchical Collision Detection
We present novel algorithms for efficient hierarchical collision detection and propose a hardware architecture for a single-chip accelerator. We use a hierarchy of bounding volum...
Gabriel Zachmann, Günter Knittel
VMV
2003
151views Visualization» more  VMV 2003»
13 years 6 months ago
Optimized Spatial Hashing for Collision Detection of Deformable Objects
We propose a new approach to collision and self– collision detection of dynamically deforming objects that consist of tetrahedrons. Tetrahedral meshes are commonly used to repre...
Matthias Teschner, Bruno Heidelberger, Matthias M&...
VMV
2003
146views Visualization» more  VMV 2003»
13 years 6 months ago
ADB-Trees: Controlling the Error of Time-Critical Collision Detection
We present a novel framework for hierarchical collision detection that can be applied to virtually all bounding volume (BV) hierarchies. It allows an application to trade quality ...
Jan Klein, Gabriel Zachmann
SGP
2003
13 years 6 months ago
CLODs: Dual Hierarchies for Multiresolution Collision Detection
We present “contact levels of detail” (CLOD), a novel concept for multiresolution collision detection. Given a polyhedral model, our algorithm automatically builds a “dual h...
Miguel A. Otaduy, Ming C. Lin